You could create custom stat blocks representing swarms, but there's no guidance on how many individuals make up a swarm so you're flying blind.Two could probably pick up and rescue someone of Medium size who falls behind and is taken by the blights, and only one for someone Small. Dramatic, but also potentially character-killing without intervention from the wereravens. The party is in the field when plants start to stir, and now it's a race to get inside before being overwhelmed. You run this as a chase which can also be found in the DMG.Something this large is almost certainly Theatre-of-the-Mind territory. What Are The Symptoms Of Needle Blight Symptoms of needle blight is easy to spot thank to needles that turn brown or a burnt red-orange and then drop. Remember, playing on a grid is an optional rule. Japanese black Virginia Eastern white pine Scots pine This form of needle blight can be confused with Dothistroma needle blight which is more commonly found on Austrian and ponderosa pines. This minimizes the need for dice, because there's no rolling, and isn't a bad way to handle abstract combat. All it requires is forming some like groups and comparing the to-hit modifiers against the AC of the target to determine how many attacks automatically hit. In the winery example, I roll each druid individually because it makes their identity stand out compared to the mobs of plant monsters, but in Yester Hill I just roll for the druids' initiative and the berserkers' initiative, because they face the characters as the two main dangers of Yester Hill: the shamans and the savages. This also allows for a nice "scary swarm" vibe, before the characters start disintegrating them.Īs a rule of thumb, I divide initiative groups based on how much I want a certain group to be seen as one "entity" of coordinated creatures, or as an individual with an identity. The twig blights, on the other hand, are pretty cool if played as a proper swarm, so I just roll initiative once for them and use them all together. I usually roll initiative for every group of enemies by default, and I change how I do it based on the situation: at the winery it says that the needle blights approach in groups of five, so I roll initiative for each group.
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